

It’s the kind of puzzle I love, requiring attention and mapping moves out ahead of time in your mind, but at the same time relaxing and low-stakes. There are also a couple different Solitaire variations here, including one using a deck of Japanese kabufuda cards, and I love Last Call BBS perhaps most of all for reminding me how much I actually enjoy Solitaire. (I’m speculating because I don’t have the time, space, or patience for Gundam models in real life but had a blast with STEED FORCE Hobby Studio.) Go Play By Yourself

If you’ve ever looked at Gundam models in a comic book store or convention hall, briefly thought about picking up the hobby and then deciding the better of it due to lack of time, space, and/or patience, this may well be the next best thing.
#INFINIFACTORY INTERFACE SIMULATOR#
There’s even STEED FORCE Hobby Studio, which isn’t technically a game at all but rather a model-building simulator and an extraordinarily well-realized one at that. (That one’s still tough, albeit in a different way that at least for me is less exasperating than programming and engineering puzzles.) There’s Dungeons and Diagrams, which combines the tile-based logic of Minesweeper with the numeric grid logic of Picross. There’s Hack*Match, an ‘80s simulation of Japanese arcade games with tile shooting that’s a bit like Tetris and a bit like Puzzle Bobble and requires absolutely no mastery of programming concepts. What’s great about Last BBS in comparison to some games is that while the most intense and programming-oriented puzzles might be an exercise in frustration for some of us, there’s plenty of other stuff here to provide breaks when you’re stuck on a particular circuit board design or restaurant automation (or have given up on the hardest games entirely). Multiple times.Ībstract, grotesque, or comedic, nothing makes me feel quite as stupid as a Zachtronics game. Infinifactory but for pretzels! How hardcore could it be?! I had to look up walk-through videos for the tutorial level. Line up robot arms and conveyor belts to squirt liquified cheese onto chips. It’s not all mechanical engineering and biochemistry, though! If you’re in the mood for something more lighthearted, 20th Century Food Court is a retro-flavored cooking game putting players in the chef’s hat of a future restaurateur recreating the snack foods of the ‘80s. X’BPGH: The Forbidden Path is similarly complex but adds some mechanics from the Game of Life simulation and a heavy-duty Clive Barker body horror vibe. That one’s only a tiny step less abstract than the assembly language puzzles of TIS-100 masquerading as a high-end (for its time) CAD program, it tasks the player with building actual circuit boards. Take ChipWizard Professional, for example. Not unexpectedly, many of them revolve around programming and computer concepts, reworked as puzzles.Įqually unsurprising: not only are they extremely difficult, but many of them require experimentation just to work out the mechanics there’s documentation, but it doesn’t hold your hand. (If you’re under 40 or so, it might help to think of this as a historic computing simulation Zach Barth eschews the concept of “educational games,” nowadays, but you still might learn something, whipper-snapper.) A Computer Simulation in More Ways Than One If you’re a computer game enthusiast of a certain age, this is going to bring back so many memories. You even have to wait for your games to “download” from the BBS before you can play them.

Each game has “hacked by” strings and shout-outs to fictional hackers. The attention to detail induced more than one cackle on my part. This time around, though, it’s less Neuromancer and more overt nostalgia: accessing the actual games – and there are games aplenty – involves a simulated connection to the titular Last Call BBS, complete with modem squeal.

Like TIS-100, its core interface is a fictional vintage computer – in this case, the Sawayama Z5 Powerlance – and like Exapunks, it’s got a well thought-out hacking motif. Like most of Barth’s games, Last Call BBS has me charmed and frustrated in equal measure. Luckily for his fans, he’s gone out at the top of his game with Last Call BBS, a collection of Zachlikes greater than the sum of its parts and delivering everything you’ve come to expect. Game designer Zach Barth, possibly the first developer to get a subgenre named after himself, is calling it quits to move on to other things.
